about us about us
We are game developers, artists, and community organizers dedicated to cooperative education and worker-led creative practice.
staff

eileen mary holowka, PhD
co-executive director
eileen (they/she) is a queer and disabled white settler living on Treaty 1 territory in Winnipeg. They are a writer, game dev, and community organizer/advocate with a background in theatre, games, poetry, and health communications. They have a PhD in communication studies from Concordia University and have published extensively within and outside of academia.
They are a co-founder of both Weird Ghosts and Baby Ghosts with Jennie Robinson Faber, as well as a member of Gamma Space Collaborative Studio. They also work as the general manager of Infinite Ammo.

Jennie Robinson Faber
co-executive director
Jennie (she) is a queer white settler community arts advocate and organizer, software developer, and leader in the IDM industry for over 15 years. She co-founded the videogame arts nonprofits DMG Toronto (with Cecily Carver and Alex Leitch) and Gamma Space Collaborative Studio (with Henry Faber and Dann Toliver) in 2012. In 2015, she joined the board of the Toronto Media Arts Centre, and became its operations director in 2017.
She has served on a number of arts- and industry-related boards, with Ontario Creates, Museum of Contemporary Art Toronto, and the Academy of Canadian Cinema & Television, among others. She co-chaired the 2016 edition of IndieCade, presented at the Museum of the Moving Image (MoMI) in NYC.
board of directors
- Adaora Ogbue (ON) - President and Chair
- Edival Oliveira Lago Filho (BC) - Vice-President
- Elisabeth Rose Astwood (QC) - Treasurer
- John Rathiganthan (ON)
- Kenzie Gordon (AB) - Secretary
- Nia St Nicolous (ON)
- You? Get in touch!
advisory board
- Sarah Nolan - conflict & accessibility support
ecosystem
Baby Ghosts provides cooperative governance education and pre-formation support. Gamma Space offers ongoing peer community and collaborative tools. Creators who participate in Baby Ghosts programs stay connected through Gamma Space's member cooperative. Each organization is independent.
values
- We challenge dominant power structures in the video game industry and interactive digital arts sector, centring those who have faced barriers and discrimination or have been made invisible.
- We believe in the necessity of healthy, ethical, sustainable, and safe work environments.
- We see games as tools for creative expression and social transformation.
- We value weirdness, unconventional ideas, and doing things differently.
- We welcome difficult conversations and manage conflicts through the lens of Loving Justice.
- We strive to make our work accessible to everyone, practicing care in all our relationships.
- We acknowledge the intertwined relationship between capitalism and colonialism and work to disrupt these systems.
- We value collaboration over competition.
- We are transparent and value feedback.
- We practice the values and principles of the cooperative movement as set out by the International Cooperative Alliance.