Why worker cooperatives?
Creative projects rarely fail because of the work or the ideas. They fail because of undefined governance, conflict, communication problems, and unsustainable working conditions. Cooperative structures address this directly.
In traditional studios, workers are disposable – between 2022 and 2025, there were more than 35,000 layoffs in games (~28% in the past two years), with marginalized developers often first to go. Workers don't own their IP, don't share in profits, and burn out from crunch and toxic culture. 74% of game workers say there is not equal treatment and opportunity in the industry.
Worker cooperatives offer an alternative: owned equally by the people doing the work, with shared decision-making, transparent finances, and returns that flow back to workers rather than outside investors. Cooperatively run projects retain creative control and build sustainable practices with diverse revenue streams that can handle market downturns (and even a poor release). This structure doesn't automatically create equity – that requires ongoing governance work – but it does protect and empower workers.
Cooperatives aren't new or untested. The modern cooperative movement formalized in the 1840s, building on practices from ancient cultures around the world, particularly in the Global South. More than 12% of humanity belongs to one of the 3 million cooperatives operating globally. Canadian co-ops show 3-year survival rates around 80% – outperforming traditional businesses by 20 to 35%.
Baby Ghosts teaches the undervalued relational skills most founders don't know they're missing: shared decision-making, conflict resolution, and sustainable pacing. This is what helps creators build sustainable practices.